Could SOCIAL NETWORKS compete in what refers to audiovisual content ?
One of the great battles to come online is the audiovisual content. The firms specializing in content such as Netflix, Hulu or Amazon itself, have been in recent years to...
Making a simple exercise of imagination, it is easy to forget that the phone is using. The sympathetic monster that not long ago was nothing more than a picture on the Game Boy, now it moves and jumps around us. With a flick of the finger on our screen, we can launch lapokeball and catch him. At that level of realism it has reached the saga that not long ago was content to put together a few pixels and create the illusion of a world completely. Now, the phenomenon assails our streets, forces us to move, to explore, and soon to fight with other teachers.
This social phenomenon around a game not unlike much of that given in the last 90 years in many schools in our country: the children gathered in the courtyards and played on the Game Boy to the first titles of the hit to the point that many PTAs and school policies banned consoles bring to class. If we thought that video games were somewhat isolated, which detains the person and transports virtual worlds away from contact with other living beings, the industry seems to try to prove the opposite: social content in games like Pokémon Go is indisputable, since the only way to catch the Pokémon is go out and explore strategic points.
And as we ventured out, why not do it with others who share our tastes? The Pokedadas are becoming commonplace in ours and in most countries, but now thanks to Pokémon Go are becoming much more like LARP, with players using their phones to track the city in search of Pokémon to capture. Now, let’s avatars and consoles and we rushed to the streets to capture and find new items for our game (virtual objects, of course).
This is just the tip of the iceberg: the fighting will soon come to Pokémon Go. And with them, who knows. Video games are starting to change the way we relate to the environment and others; Now the reality is the biggest playground and technology seems reconciled to our natural world. What is the new sexy geek, they said, and video games are the new way to break the ice between strangers.
(Source: www.elpais.com)